Sorry for the lack of updates recently but we have been knee deep in taxi’s, planets and new platforms!
To ensure that something is here, we thought we would share our favourite press piece so far – this is based on a release we did and Brian, the lovely chap behind ScottishGames went to town on the romance with tongue firmly placed in cheek.
If you don’t already look at http://scottishgames.net/ on a daily basis, you should….!
Many thanks to Brian Baglow for allowing us to reproduce this here!
Dundee’s premier fruit-based development studio, Binary Pumpkin has been enjoying a a great deal of success with their inaugural game, Pumpkin Bingo. The game’s had over 50,000 downloads on Google play and has over 2000 ratings, averaging around 4.4 out of 5 stars.
Now the studio has updated the game with a new seasonal version, Valentines Bingo, in which the balls are hearts, the mood is luscious, the interface romantic, the soundtrack the sensual ba-dunk ba-dunk of a beating heart and the whole game is awash upon a glittering ocean of love and a stolen kiss.
Co-Founding cutie of Binary Pumpkin, ultimate romantic programmer on Valentine Bingo, Bruce ‘Flowers’ McNeish told us:
“Pumpkin Bingo players are 85% female according to our data, so we thought we would provide a get-out clause for all those who forget Valentine’s day and suffer the consequences. We are offering Valentines Bingo as a free alternative to service station flowers and cheap cards and with an Infinite Plays in app purchase, it is definitely the gift that keeps giving!”
Lol ‘Chocolates’ Scragg, the good looking rebel who plays by his own rules, turned to us in the half light, the candle flame glittering in his deep, dark eyes and growled:
“Roses are Red, Violets are Blue, if you’ve forgotten Valentines Day, Valentines Bingo is for you…”
Before leaping bareback onto a horse and riding off into the sunset, his tousled raven locks, streaming behind him in the evening breeze.
Valentines Bingo is OUT NOW for Android devices exclusively.
Rumours that the next title in production at the Binary Pumpkin digital love dungeon is a fun-packed Twister-type party game based on the best-selling novel, 50 Shades Of Grey, are unconfirmed that the time of writing.
Recently there were discussions on the Scottishgames Facebook group about when small indies should reveal their products in order to generate as much awareness as possible. Some argued vociferously for revealing as early as possible in order to build up a mass of interest over time which would hopefully peak at release; others took the opposite view that you should reveal close to release for a maximum hit. When do you reveal?
It is a question we have had to consider recently. Our first title is due to head out of the door very soon but we have been wondering whether it is worthwhile revealing bits and pieces well in advance? As it happens, we didn’t but primarily because we have only just implemented the non-programmer/producer artwork and we really didn’t want people to see that
I have no idea what the correct answer is in terms of when is the most optimal time to start a reveal, but I do tend to think that by revealing too early you run the risk that you generate all the excitement for a product that people cannot buy – I worry that they then forget about your product when it is actually launched.
Anyway, from our point of view we are hoping to start showing a few screenshots in the coming days. It’s always an exciting (and worrying) time when you first show off your baby to the world (bad analogy really as social norms dictate that you can’t tell a new parent that their baby is ugly even when it truly is; whereas your peers and consumers are more than happy to tell you your game is poor!).
fancy being part of a start-up? Are you a great artist or programmer? Maybe you have some great design ideas? Make sure you take a look at our current vacancies on our jobs page…